[Author]
Author = un mod simple que se io
[Description]
Description = 
[Objectives]
Objectivescount = 5

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 1767,148
Objectives[0]positionY = 3026,06
Objectives[0]positionZ = 63,36367
Objectives[0]Heading = 0
Objectives[0]model = g_m_y_strpunk_02
Objectives[0]variation = Default
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 5
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 96
Objectives[0]Weapon0 = BattleAxe
Objectives[0]Weapon1 = RevolverMk2
Objectives[0]Weapon2 = RevolverMk2
Objectives[0]Weapon3 = RevolverMk2
Objectives[0]Weapon4 = RevolverMk2
Objectives[0]Weapon5 = RevolverMk2
Objectives[0]Weapon6 = RevolverMk2
Objectives[0]Weapon7 = RevolverMk2
Objectives[0]Weapon8 = RevolverMk2
Objectives[0]Weapon9 = RevolverMk2
Objectives[0]Weapon10 = RevolverMk2
Objectives[0]Weapon11 = RevolverMk2
Objectives[0]Weapon12 = RevolverMk2
Objectives[0]Weapon13 = RevolverMk2
Objectives[0]Weapon14 = RevolverMk2
Objectives[0]Weapon15 = RevolverMk2
Objectives[0]Weapon16 = RevolverMk2
Objectives[0]Weapon17 = RevolverMk2
Objectives[0]Weapon18 = RevolverMk2
Objectives[0]Weapon19 = RevolverMk2
Objectives[0]Weapon20 = RevolverMk2
Objectives[0]Weapon21 = RevolverMk2
Objectives[0]Weapon22 = RevolverMk2
Objectives[0]Weapon23 = RevolverMk2
Objectives[0]Weapon24 = RevolverMk2
Objectives[0]Weapon25 = RevolverMk2
Objectives[0]Weapon26 = RevolverMk2
Objectives[0]Weapon27 = RevolverMk2
Objectives[0]Weapon28 = RevolverMk2
Objectives[0]Weapon29 = RevolverMk2
Objectives[0]Weapon30 = RevolverMk2
Objectives[0]Weapon31 = RevolverMk2
Objectives[0]Weapon32 = RevolverMk2
Objectives[0]Weapon33 = RevolverMk2
Objectives[0]Weapon34 = RevolverMk2
Objectives[0]Weapon35 = RevolverMk2
Objectives[0]Weapon36 = RevolverMk2
Objectives[0]Weapon37 = RevolverMk2
Objectives[0]Weapon38 = RevolverMk2
Objectives[0]Weapon39 = RevolverMk2
Objectives[0]Weapon40 = RevolverMk2
Objectives[0]Weapon41 = RevolverMk2
Objectives[0]Weapon42 = RevolverMk2
Objectives[0]Weapon43 = RevolverMk2
Objectives[0]Weapon44 = RevolverMk2
Objectives[0]Weapon45 = RevolverMk2
Objectives[0]Weapon46 = RevolverMk2
Objectives[0]Weapon47 = RevolverMk2
Objectives[0]Weapon48 = RevolverMk2
Objectives[0]Weapon49 = RevolverMk2
Objectives[0]Weapon50 = RevolverMk2
Objectives[0]Weapon51 = RevolverMk2
Objectives[0]Weapon52 = RevolverMk2
Objectives[0]Weapon53 = RevolverMk2
Objectives[0]Weapon54 = RevolverMk2
Objectives[0]Weapon55 = RevolverMk2
Objectives[0]Weapon56 = RevolverMk2
Objectives[0]Weapon57 = RevolverMk2
Objectives[0]Weapon58 = RevolverMk2
Objectives[0]Weapon59 = RevolverMk2
Objectives[0]Weapon60 = RevolverMk2
Objectives[0]Weapon61 = RevolverMk2
Objectives[0]Weapon62 = RevolverMk2
Objectives[0]Weapon63 = RevolverMk2
Objectives[0]Weapon64 = RevolverMk2
Objectives[0]Weapon65 = RevolverMk2
Objectives[0]Weapon66 = RevolverMk2
Objectives[0]Weapon67 = RevolverMk2
Objectives[0]Weapon68 = RevolverMk2
Objectives[0]Weapon69 = RevolverMk2
Objectives[0]Weapon70 = RevolverMk2
Objectives[0]Weapon71 = RevolverMk2
Objectives[0]Weapon72 = RevolverMk2
Objectives[0]Weapon73 = RevolverMk2
Objectives[0]Weapon74 = RevolverMk2
Objectives[0]Weapon75 = RevolverMk2
Objectives[0]Weapon76 = RevolverMk2
Objectives[0]Weapon77 = RevolverMk2
Objectives[0]Weapon78 = RevolverMk2
Objectives[0]Weapon79 = RevolverMk2
Objectives[0]Weapon80 = RevolverMk2
Objectives[0]Weapon81 = RevolverMk2
Objectives[0]Weapon82 = RevolverMk2
Objectives[0]Weapon83 = RevolverMk2
Objectives[0]Weapon84 = RevolverMk2
Objectives[0]Weapon85 = RevolverMk2
Objectives[0]Weapon86 = RevolverMk2
Objectives[0]Weapon87 = RevolverMk2
Objectives[0]Weapon88 = RevolverMk2
Objectives[0]Weapon89 = RevolverMk2
Objectives[0]Weapon90 = RevolverMk2
Objectives[0]Weapon91 = RevolverMk2
Objectives[0]Weapon92 = RevolverMk2
Objectives[0]Weapon93 = Revolver
Objectives[0]Weapon94 = Hatchet
Objectives[0]Weapon95 = CompactGrenadeLauncher
Objectives[0]mission_ActorsCount = 13
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1697,505
Objectives[0]mission_Actors[0]positionY = 3289,342
Objectives[0]mission_Actors[0]positionZ = 41,14653
Objectives[0]mission_Actors[0]Heading = 190,7322
Objectives[0]mission_Actors[0]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = True
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MiniSMG
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1706,518
Objectives[0]mission_Actors[1]positionY = 3280,787
Objectives[0]mission_Actors[1]positionZ = 41,41644
Objectives[0]mission_Actors[1]Heading = 150
Objectives[0]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = True
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MiniSMG
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1698,945
Objectives[0]mission_Actors[2]positionY = 3297,078
Objectives[0]mission_Actors[2]positionZ = 41,14759
Objectives[0]mission_Actors[2]Heading = 215
Objectives[0]mission_Actors[2]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = True
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1705,778
Objectives[0]mission_Actors[3]positionY = 3301,91
Objectives[0]mission_Actors[3]positionZ = 41,14594
Objectives[0]mission_Actors[3]Heading = 341,6532
Objectives[0]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = True
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MiniSMG
Objectives[0]mission_Actors[3]Variation = Default
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1693,524
Objectives[0]mission_Actors[4]positionY = 3289,65
Objectives[0]mission_Actors[4]positionZ = 41,14653
Objectives[0]mission_Actors[4]Heading = 204,9999
Objectives[0]mission_Actors[4]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = True
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MiniSMG
Objectives[0]mission_Actors[4]Variation = Default
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1695,758
Objectives[0]mission_Actors[5]positionY = 3293,799
Objectives[0]mission_Actors[5]positionZ = 41,14653
Objectives[0]mission_Actors[5]Heading = 304,9999
Objectives[0]mission_Actors[5]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = True
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MiniSMG
Objectives[0]mission_Actors[5]Variation = Default
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1738,464
Objectives[0]mission_Actors[6]positionY = 3303,37
Objectives[0]mission_Actors[6]positionZ = 41,22349
Objectives[0]mission_Actors[6]Heading = 150,7042
Objectives[0]mission_Actors[6]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = True
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MiniSMG
Objectives[0]mission_Actors[6]Variation = Default
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1727,108
Objectives[0]mission_Actors[7]positionY = 3319,573
Objectives[0]mission_Actors[7]positionZ = 41,22349
Objectives[0]mission_Actors[7]Heading = 210,7334
Objectives[0]mission_Actors[7]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = True
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MiniSMG
Objectives[0]mission_Actors[7]Variation = Default
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1723,799
Objectives[0]mission_Actors[8]positionY = 3313,987
Objectives[0]mission_Actors[8]positionZ = 41,22349
Objectives[0]mission_Actors[8]Heading = 210,7334
Objectives[0]mission_Actors[8]String_Name = g_f_y_lost_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = True
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MiniSMG
Objectives[0]mission_Actors[8]Variation = Default
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1726,642
Objectives[0]mission_Actors[9]positionY = 3306,738
Objectives[0]mission_Actors[9]positionZ = 41,22349
Objectives[0]mission_Actors[9]Heading = 209,9999
Objectives[0]mission_Actors[9]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = True
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = MiniSMG
Objectives[0]mission_Actors[9]Variation = Default
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1736,463
Objectives[0]mission_Actors[10]positionY = 3317,109
Objectives[0]mission_Actors[10]positionZ = 41,22349
Objectives[0]mission_Actors[10]Heading = 184,9999
Objectives[0]mission_Actors[10]String_Name = g_m_y_lost_03
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = True
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = MiniSMG
Objectives[0]mission_Actors[10]Variation = Default
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1733,73
Objectives[0]mission_Actors[11]positionY = 3320,626
Objectives[0]mission_Actors[11]positionZ = 41,22349
Objectives[0]mission_Actors[11]Heading = 184,9999
Objectives[0]mission_Actors[11]String_Name = g_m_y_lost_02
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = True
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = MiniSMG
Objectives[0]mission_Actors[11]Variation = Default
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1733,265
Objectives[0]mission_Actors[12]positionY = 3307,102
Objectives[0]mission_Actors[12]positionZ = 41,22349
Objectives[0]mission_Actors[12]Heading = 184,9999
Objectives[0]mission_Actors[12]String_Name = g_m_y_lost_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = True
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = MiniSMG
Objectives[0]mission_Actors[12]Variation = Default
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1759,692
Objectives[0]mission_Vehicles[0]positionY = 3024,156
Objectives[0]mission_Vehicles[0]positionZ = 63,04487
Objectives[0]mission_Vehicles[0]Heading = 16,36559
Objectives[0]mission_Vehicles[0]Name = Sovereign
Objectives[0]mission_Vehicles[0]Model = sovereign
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilOffWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 15
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = True
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = 1728,009
Objectives[0]mission_Vehicles[1]positionY = 3291,65
Objectives[0]mission_Vehicles[1]positionZ = 40,64687
Objectives[0]mission_Vehicles[1]Heading = 188,021
Objectives[0]mission_Vehicles[1]Name = Zombie Bobber
Objectives[0]mission_Vehicles[1]Model = zombiea
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilMauiBluePoly
Objectives[0]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = -1
Objectives[0]mission_Vehicles[1]DirtLevel = 3
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = True
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1725,238
Objectives[0]mission_Vehicles[2]positionY = 3290,1
Objectives[0]mission_Vehicles[2]positionZ = 40,65395
Objectives[0]mission_Vehicles[2]Heading = 188,3046
Objectives[0]mission_Vehicles[2]Name = Zombie Bobber
Objectives[0]mission_Vehicles[2]Model = zombiea
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilGunMetal
Objectives[0]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = -1
Objectives[0]mission_Vehicles[2]DirtLevel = 3
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = True
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1763,341
Objectives[0]mission_Vehicles[3]positionY = 3294,281
Objectives[0]mission_Vehicles[3]positionZ = 40,61902
Objectives[0]mission_Vehicles[3]Heading = 159,3929
Objectives[0]mission_Vehicles[3]Name = Zombie Bobber
Objectives[0]mission_Vehicles[3]Model = zombiea
Objectives[0]mission_Vehicles[3]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = -1
Objectives[0]mission_Vehicles[3]DirtLevel = 10
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = True
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1716,152
Objectives[0]mission_Vehicles[4]positionY = 3301,034
Objectives[0]mission_Vehicles[4]positionZ = 40,66614
Objectives[0]mission_Vehicles[4]Heading = 37,62996
Objectives[0]mission_Vehicles[4]Name = Zombie Chopper
Objectives[0]mission_Vehicles[4]Model = zombieb
Objectives[0]mission_Vehicles[4]PrimaryColor = UtilLightBrown
Objectives[0]mission_Vehicles[4]SecondaryColor = Salmonpink
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = -1
Objectives[0]mission_Vehicles[4]DirtLevel = 13
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = True
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 1
Objectives[0]mission_Props[0]Model = prop_laptop_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1702,833
Objectives[0]mission_Props[0]positionY = 3291,146
Objectives[0]mission_Props[0]positionZ = 48,72483
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = -55
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = 1689,009
Objectives[1]positionY = 3298,918
Objectives[1]positionZ = 40,14703
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = 0
Objectives[1]MissionSettings_SetWantedLevelNow = 0
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = FBI4_COVER_RESTART
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Hack_Objective
Objectives[2]Text = jaquea la pc xd
Objectives[2]positionX = 1702,116
Objectives[2]positionY = 3291,238
Objectives[2]positionZ = 47,92641
Objectives[2]Hack_Anim = Laptop on Floor
Objectives[2]Hack_Both = True
Objectives[2]Hack_Prop_PositionX = 1702,833
Objectives[2]Hack_Prop_PositionY = 3291,146
Objectives[2]Hack_Prop_PositionZ = 48,72483
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Type = Mission_Settings_Objective
Objectives[3]positionX = 1699,812
Objectives[3]positionY = 3291,16
Objectives[3]positionZ = 47,92641
Objectives[3]MissionSettings_TimesOfDay = Current
Objectives[3]MissionSettings_Weather = Current
Objectives[3]MissionSettings_WantedLevel = 4
Objectives[3]MissionSettings_SetWantedLevelNow = 3
Objectives[3]MissionSettings_StartNightvision = False
Objectives[3]MissionSettings_StopNightvision = False
Objectives[3]MissionSettings_StartSeethrough = False
Objectives[3]MissionSettings_StopSeethrough = False
Objectives[3]MissionSettings_StartMusic = True
Objectives[3]MissionSettings_StopMusic = False
Objectives[3]MissionSettings_Music = FBI4_COVER_RESTART
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = sali cagando viene la kana
Objectives[4]Type = Leave_Area
Objectives[4]positionX = 1688,257
Objectives[4]positionY = 3288,039
Objectives[4]positionZ = 43,22195
Objectives[4]Leave_Area_Distance = 400
Objectives[4]Leave_Area_Use_Objective_Position = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

